

TaleWorlds had to focus on making the game playable before tackling anything else.Ĭompared to Warband, there's not really much new. We documented some of the more serious issues early on, and a large portion of them have since been addressed. With these two changes, you should be able to (theoretically) besiege a castle on your own.Mount & Blade II: Bannerlord launched in a terrible state with more technical problems than one could keep up with.

This changes the "3" for the (gt, "$g_friend_fit_for_battle", 3), which validates if you have more 3 soldiers into a "-1" - "at least 0 soldiers". You're setting the "party_count_fit_for_battle" requirement from "more than 5" to "more than 0". (party_slot_eq, "$g_encountered_party", slot_party_type, spt_town), (call_script, "script_party_count_fit_for_battle","p_main_party"), ( party_slot_eq, "$g_encountered_party", slot_center_is_besieged_by, "p_main_party"), (this_or_next|party_slot_eq, "$g_encountered_party", slot_center_is_besieged_by, -1), That's a one character change - a 5 into a 0, and it corresponds to changing the 5 into a 0 here: ("castle_start_siege", What you can do, in this case, is edit the menus.txt file. So, what we can conclude is that this is not possible without modding.

"Order your soldiers to attack while you stay back.", (ge, ":cur_hours", "$g_siege_method_finish_hours"), For that, you need at least 3 soldiers: ("castle_lead_attack", You can start a siege on your own via the cheat menu, but you will not be able to perform the actual attack. Looking at the source code, the cheat menu doesn't actually allow you to attack a castle on your own.
